Archive for the ‘Modelling’ Category

FN-FAMAS – Modelling & UDK

Last week my class was given a summative, which the task was to create a model of a weapon, texture it and prepare it for a game engine. We started on Friday the 18th and finished on Friday the 25th of June.
The weapon we were to make was a FN FAMAS, a French assault rifle. [...]

Someone set us up the bomb!? – Materials – Modelling – Props – UDK

Materials:
As well as the materials for the column, we continued on with textures for another week. Here’s the output of a few days and a weekends work. Done as a project to try create many different materials on a single sheet and then to create the specific material texture components that will make the material look realistic [...]

Preventing Carpal Tunnel – Level of Detail – Sculpting

On Wednesday,
My class did level of details for the hand we did the day before.
‘Levels of detail’ are used in video games in order to reduce the amount of visible polygon data on the screen. As objects move further away from the player, the overall level of detail of the mesh is reduced. You may [...]

Thing – Hand Model

Another day another model.
Today we learnt about subdivision surface modelling. Specifically different methods of modelling in this way, and how to do it.
We were tasked with quickly modelling a hand. I did the base mesh in an hour. Then spent another hour optimizing.

Included is the single hand mesh on one layer, and on another a lit [...]

And I’m back, from outer-space – Pipeline Overview – Quick Modelling

What is with the lack of updates you ask? Surely it’s not possible that our class didn’t actually have a summative due? It may have appeared that was not possible. But no, actually I’ve been on a week break!  So I caught a bus and left the city for a few days.
Now that I have [...]

Make a 2D game they said

Last Monday our class was given the task of creating the 2D assets for a top down video game to do last week
Our class seems to be a very lucky one so far. For instance our class name is GDMAR10, GDMARIO. So other than having the best name for a game design class ever.. this [...]

As the walls come down

Started work on a concept piece of a city during a disaster.
I chose to do a street level shot rather than do a birds eye shot, because I thought it would be more interesting to see the building destruction up close.
First we built the basic image we want in Maya and then tomorrow I’ll be [...]

MDS REEL 2009 – Modelling and texturing

My reel depicts a scene of the transport starship “Amanzi” that is shipping water from one planet to another.
The captain of the ship is attempting to diagnose a problem with a faulty star chart, while the engineer is relaxing having a lunch break at one of the control consoles.
This scene was inspired a great deal [...]

Milestone

“We can’t call it the Enterprise sir..”